
People can leave you know? If they (wow devs) were all collectively fleeing on WoD, you'd have a point, but after Pandemic, people mentality and priorities change.

Let's hope this company hires more competent people. I don't know for Diablo IV because I'm not interested on it for now. Heart of the Swarm got worse because of 2+ hours Swarm Hosts turtling. Personally I don't know what's deal with him because people from SC2 hated this guy to death, he did an awful job at balancing SC2 to the point of Brood Lords + Infestors hurt the game so bad. Well, I hope he gets a nicer future in his career. There are only indoctrinated low paid interns working at blizzard now Comment by Viic on T19:44:19-05:00 So how old is this guy? Anything from 20 to 45 could be the answer.Īlso, maybe if they fire/encourage to leave more people there'll be more left for bobby!Ģ0 for sure, he started working at Blizzard when he was 5 years old /s Comment by lamasu93 on T18:35:41-05:00 Whatever his future plans, we wish David good fortune, and thank him for his many years of helping produce Blizzard games.

His work on World of Warcraft is largely unknown, although it now seems likely that the intent was to finish his time at Blizzard wrapping up Shadowlands, rather than investing more time into an unfinished project. While some players have complained that StarCraft II metas became stale under Kim's direction, actual win rates were considered fairly well balanced and although it's too early to pass judgement, early response toward his Diablo IV interviews were very positive. Kim left the Starcraft II team in 2017, giving a heartfelt farewell as he moved on to what was then an announced project - now known to be Diablo IV. He moved to the World of Warcraft team last November, helping ship Shadowlands after nearly four years on as Lead Systems Designer on Diablo IV. In nearly 14 years at Blizzard Entertainment, he worked on almost every major franchise and was generally well regarded by the community, also achieving notoriety as a very competitive StarCraft player, cited as one of the top random format players in the world. The recent departure of StarCraft 2’s original producer, Chris Sigaty, and designer, Dustin Browder, to ex-Blizzard CEO Mike Morhaime’s new company, Dreamhaven, may have something to do with the halt on StarCraft II’s continued production.Former Starcraft 2 Game Balance Designer, Diablo IV Lead Systems Designer, and World of Warcraft Principle Game Designer David Kim announced his departure from Blizzard Entertainment yesterday. Blizzard Entertainment’s current lineup includes Overwatch 2, Diablo 4, Diablo: Immortal, and World of Warcraft: Shadowlands, the latter of which was recently delayed from its expected launch date of October 27.

#E X STARCRAFT II FREE#
“We know some of our players have been looking forward to some of the things we’re moving away from,” Bridenbecker said, “but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole.”īlizzard does not have any announced project plans for StarCraft at this time. The last expansion in the series, Legacy of the Void, was released back in 2015. Playable Commanders and War Chests, as well as unlockable content packs which included cosmetic rewards, have been released in StarCraft II in recent years. The sixth, and presumably final, War Chest was released just this June. According to Blizzard executive producer and vice president Rob Bridenbecker, the StarCraft team will not produce anymore content on StarCraft II aside from “season rolls and necessary balance fixes.” The real-time strategy game with a sci-fi setting, which launched back in 2010 with StarCraft II: Wings of Liberty, will no longer be the focus of the team, and instead fixate more on “what’s next” for the franchise.īridenbecker states “We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most.” He goes on to say “What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward.”
